SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Content of RPM openxray-0.0.812+git.20201203-1.18.x86_64.rpm :
/usr/bin/xr_3da
/usr/lib/mimalloc-1.6
/usr/lib/mimalloc-1.6/cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc-config-version.cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc-config.cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc-release.cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc.cmake
/usr/lib/mimalloc-1.6/include
/usr/lib/mimalloc-1.6/include/mimalloc-new-delete.h
/usr/lib/mimalloc-1.6/include/mimalloc-override.h
/usr/lib/mimalloc-1.6/include/mimalloc.h
/usr/lib/mimalloc-1.6/libmimalloc.a
/usr/lib/mimalloc-1.6/libmimalloc.so
/usr/lib/mimalloc-1.6/libmimalloc.so.1.6
/usr/lib/mimalloc-1.6/mimalloc.o
/usr/lib64/OPCODE.so
/usr/lib64/libODE.so
/usr/lib64/xrAICore.so
/usr/lib64/xrAPI.so
/usr/lib64/xrCDB.so
/usr/lib64/xrCore.so
/usr/lib64/xrEngine.so
/usr/lib64/xrGame.so
/usr/lib64/xrGameSpy.so
/usr/lib64/xrLuabind.so
/usr/lib64/xrLuajit.so
/usr/lib64/xrNetServer.so
/usr/lib64/xrParticles.so
/usr/lib64/xrPhysics.so
/usr/lib64/xrRender_GL.so
/usr/lib64/xrScriptEngine.so
/usr/lib64/xrSound.so
/usr/lib64/xrUICore.so
/usr/share/applications/openxray_cop.desktop
/usr/share/applications/openxray_cs.desktop
/usr/share/applications/openxray_soc.desktop
/usr/share/bash-completion/completions/xr_3da
/usr/share/doc/packages/openxray
/usr/share/doc/packages/openxray/README.SUSE
/usr/share/doc/packages/openxray/README.md
/usr/share/icons/hicolor/16x16/apps/openxray_cop.png
/usr/share/icons/hicolor/16x16/apps/openxray_cs.png
/usr/share/icons/hicolor/16x16/apps/openxray_soc.png
/usr/share/icons/hicolor/32x32/apps/openxray_cop.png
/usr/share/icons/hicolor/32x32/apps/openxray_cs.png
/usr/share/icons/hicolor/32x32/apps/openxray_soc.png
/usr/share/icons/hicolor/48x48/apps/openxray_cop.png
/usr/share/icons/hicolor/48x48/apps/openxray_cs.png
/usr/share/icons/hicolor/48x48/apps/openxray_soc.png
/usr/share/icons/hicolor/64x64/apps/openxray_cop.png
/usr/share/icons/hicolor/64x64/apps/openxray_cs.png
/usr/share/icons/hicolor/64x64/apps/openxray_soc.png
/usr/share/licenses/openxray
/usr/share/licenses/openxray/License.txt
/usr/share/openxray
/usr/share/openxray/fsgame.ltx
/usr/share/openxray/gamedata
/usr/share/openxray/gamedata/shaders
/usr/share/openxray/gamedata/shaders/compile.py
/usr/share/openxray/gamedata/shaders/gl
/usr/share/openxray/gamedata/shaders/gl/.s
/usr/share/openxray/gamedata/shaders/gl/accum_base.ps
/usr/share/openxray/gamedata/shaders/gl/accum_emissive.ps
/usr/share/openxray/gamedata/shaders/gl/accum_emissivel.ps
/usr/share/openxray/gamedata/shaders/gl/accum_indirect.ps
/usr/share/openxray/gamedata/shaders/gl/accum_indirect_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_indirect_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_mask.vs
/usr/share/openxray/gamedata/shaders/gl/accum_omni_normal.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_normal_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_normal_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_transluent.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_transluent_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_transluent_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_unshadowed.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_unshadowed_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_unshadowed_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_fullsize.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_fullsize_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_fullsize_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_normal.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_normal_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_normal_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_unshadowed.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_unshadowed_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_unshadowed_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun.vs
/usr/share/openxray/gamedata/shaders/gl/accum_sun_far.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_far_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_far_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_mask.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_mask_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_mask_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_msaa_minmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_msaa_nominmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_nomsaa_minmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_nomsaa_nominmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volume.vs
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric.vs
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_nomsaa.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_nomsaa.vs
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_minmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_minmax.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa0.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa0.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa1.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa1.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa2.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa2.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa3.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa3.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa4.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa4.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa5.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa5.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa6.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa6.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa7.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa7.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_nomsaa.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_nomsaa_minmax.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_normal.ps
/usr/share/openxray/gamedata/shaders/gl/base_lplanes.ps
/usr/share/openxray/gamedata/shaders/gl/base_lplanes.vs
/usr/share/openxray/gamedata/shaders/gl/bloom_build.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_filter.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_filter_f.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_luminance_1.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_luminance_2.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_luminance_3.ps
/usr/share/openxray/gamedata/shaders/gl/clouds.ps
/usr/share/openxray/gamedata/shaders/gl/clouds.s
/usr/share/openxray/gamedata/shaders/gl/clouds.vs
/usr/share/openxray/gamedata/shaders/gl/combine_1.ps
/usr/share/openxray/gamedata/shaders/gl/combine_1.vs
/usr/share/openxray/gamedata/shaders/gl/combine_1_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_1_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_aa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_aa_d.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_naa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_naa_d.ps
/usr/share/openxray/gamedata/shaders/gl/combine_volumetric.ps
/usr/share/openxray/gamedata/shaders/gl/combine_volumetric.s
/usr/share/openxray/gamedata/shaders/gl/common.h
/usr/share/openxray/gamedata/shaders/gl/common_cbuffers.h
/usr/share/openxray/gamedata/shaders/gl/common_defines.h
/usr/share/openxray/gamedata/shaders/gl/common_functions.h
/usr/share/openxray/gamedata/shaders/gl/common_iostructs.h
/usr/share/openxray/gamedata/shaders/gl/common_policies.h
/usr/share/openxray/gamedata/shaders/gl/common_samplers.h
/usr/share/openxray/gamedata/shaders/gl/copy.ps
/usr/share/openxray/gamedata/shaders/gl/copy_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/copy_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/copy_p.ps
/usr/share/openxray/gamedata/shaders/gl/copy_p_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/copy_p_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_detail_s_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_detail_w_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_impl_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_impl_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_impl_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_particle.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_particle.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/depth_downs.ps
/usr/share/openxray/gamedata/shaders/gl/details_lod.s
/usr/share/openxray/gamedata/shaders/gl/distort.ps
/usr/share/openxray/gamedata/shaders/gl/distort.s
/usr/share/openxray/gamedata/shaders/gl/dof.h
/usr/share/openxray/gamedata/shaders/gl/dumb.ps
/usr/share/openxray/gamedata/shaders/gl/dumb.vs
/usr/share/openxray/gamedata/shaders/gl/editor.vs
/usr/share/openxray/gamedata/shaders/gl/effects_bullet_tracer.s
/usr/share/openxray/gamedata/shaders/gl/effects_flare.s
/usr/share/openxray/gamedata/shaders/gl/effects_lightning.s
/usr/share/openxray/gamedata/shaders/gl/effects_lightplanes.s
/usr/share/openxray/gamedata/shaders/gl/effects_rain.s
/usr/share/openxray/gamedata/shaders/gl/effects_sun.s
/usr/share/openxray/gamedata/shaders/gl/effects_sun.vs
/usr/share/openxray/gamedata/shaders/gl/effects_wallmark.s
/usr/share/openxray/gamedata/shaders/gl/effects_wallmark.vs
/usr/share/openxray/gamedata/shaders/gl/effects_wallmarkblend.s
/usr/share/openxray/gamedata/shaders/gl/effects_wallmarkmult.s
/usr/share/openxray/gamedata/shaders/gl/effects_wallmarkset.s
/usr/share/openxray/gamedata/shaders/gl/effects_water.s
/usr/share/openxray/gamedata/shaders/gl/effects_waterryaska.s
/usr/share/openxray/gamedata/shaders/gl/effects_waterstuden.s
/usr/share/openxray/gamedata/shaders/gl/font2.ps
/usr/share/openxray/gamedata/shaders/gl/friendly_indicator.s
/usr/share/openxray/gamedata/shaders/gl/fxaa.ps
/usr/share/openxray/gamedata/shaders/gl/fxaa_main.ps
/usr/share/openxray/gamedata/shaders/gl/fxaa_main.vs
/usr/share/openxray/gamedata/shaders/gl/gather.ps
/usr/share/openxray/gamedata/shaders/gl/hmodel.h
/usr/share/openxray/gamedata/shaders/gl/hud3d.ps
/usr/share/openxray/gamedata/shaders/gl/hud3d.vs
/usr/share/openxray/gamedata/shaders/gl/hud_crosshair.s
/usr/share/openxray/gamedata/shaders/gl/hud_crosshair.vs
/usr/share/openxray/gamedata/shaders/gl/hud_font.ps
/usr/share/openxray/gamedata/shaders/gl/hud_font.s
/usr/share/openxray/gamedata/shaders/gl/hud_font2.s
/usr/share/openxray/gamedata/shaders/gl/hud_movie.s
/usr/share/openxray/gamedata/shaders/gl/hud_p3d.s
/usr/share/openxray/gamedata/shaders/gl/iostructs
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_aa_aa.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_aa_aa_combine.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_aa_aa_sun.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_accum.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_build.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_bumped.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_bumped_atoc.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_clouds.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_combine.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_dumb.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_filter.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_flat.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_flat_atoc.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_lmape.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_lod.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_lplanes.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_mark_msaa.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_model_def.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_model_env_lq.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_naa_aa_combine.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_particle.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_particle_deffer.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_postpr.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_rain_apply.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_rain_layer.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_rain_patch.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_shadow_aref.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_simple.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_simple_color.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_sky.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_ssao_calc.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_tl.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_tl0uv.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_tl_sun.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_vert.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_volume.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_volume_sun.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_volumetric.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_volumetric_combine.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_water.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/p_waterd.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_aa_aa.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_build.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_clouds.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_combine.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_detail.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_dumb.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_editor.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_filter.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_lmape.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_lod.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_lplanes.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_bump.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_def.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_def_lplanes.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_distort.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_env_lq.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_flat.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_shadow.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_model_shadow_aref.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_particle.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_particle_flat.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_portal.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_postpr.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_shadow.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_shadow_aref.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_sky.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_static_bump.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_static_flat.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_tl.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_tl0uv.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_tl2uv.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_tree_bump.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_tree_flat.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_tree_shadow.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_vert.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_volume.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_volumetric.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_water.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_waterd.h
/usr/share/openxray/gamedata/shaders/gl/iostructs/v_wmark.h
/usr/share/openxray/gamedata/shaders/gl/lmape.ps
/usr/share/openxray/gamedata/shaders/gl/lmape.vs
/usr/share/openxray/gamedata/shaders/gl/lmodel.h
/usr/share/openxray/gamedata/shaders/gl/lod.ps
/usr/share/openxray/gamedata/shaders/gl/lod.vs
/usr/share/openxray/gamedata/shaders/gl/mark_msaa_edges.ps
/usr/share/openxray/gamedata/shaders/gl/mblur.h
/usr/share/openxray/gamedata/shaders/gl/model_def_lplanes.vs
/usr/share/openxray/gamedata/shaders/gl/model_def_lq.ps
/usr/share/openxray/gamedata/shaders/gl/model_def_lq.vs
/usr/share/openxray/gamedata/shaders/gl/model_distort.vs
/usr/share/openxray/gamedata/shaders/gl/model_distort4ghost.vs
/usr/share/openxray/gamedata/shaders/gl/model_distort4glass.vs
/usr/share/openxray/gamedata/shaders/gl/model_env_lq.ps
/usr/share/openxray/gamedata/shaders/gl/model_env_lq.vs
/usr/share/openxray/gamedata/shaders/gl/models_lightplanes.s
/usr/share/openxray/gamedata/shaders/gl/models_pautina.s
/usr/share/openxray/gamedata/shaders/gl/models_selflight.s
/usr/share/openxray/gamedata/shaders/gl/models_selflight_det.s
/usr/share/openxray/gamedata/shaders/gl/models_selflightl.s
/usr/share/openxray/gamedata/shaders/gl/models_xanomaly.s
/usr/share/openxray/gamedata/shaders/gl/models_xdistort.s
/usr/share/openxray/gamedata/shaders/gl/models_xdistortcolor.s
/usr/share/openxray/gamedata/shaders/gl/models_xdistortcolorl.s
/usr/share/openxray/gamedata/shaders/gl/models_xdistortcolorlinv.s
/usr/share/openxray/gamedata/shaders/gl/models_xdistortinv.s
/usr/share/openxray/gamedata/shaders/gl/models_xmonolith.s
/usr/share/openxray/gamedata/shaders/gl/models_xwindows.s
/usr/share/openxray/gamedata/shaders/gl/particle-clip.vs
/usr/share/openxray/gamedata/shaders/gl/particle.ps
/usr/share/openxray/gamedata/shaders/gl/particle.vs
/usr/share/openxray/gamedata/shaders/gl/particle_alphaonly.ps
/usr/share/openxray/gamedata/shaders/gl/particle_distort.ps
/usr/share/openxray/gamedata/shaders/gl/particle_distort_hard.ps
/usr/share/openxray/gamedata/shaders/gl/particle_hard.ps
/usr/share/openxray/gamedata/shaders/gl/particle_s-aadd.ps
/usr/share/openxray/gamedata/shaders/gl/particle_s-add.ps
/usr/share/openxray/gamedata/shaders/gl/particle_s-blend.ps
/usr/share/openxray/gamedata/shaders/gl/particles_xadd.s
/usr/share/openxray/gamedata/shaders/gl/particles_xdistort.s
/usr/share/openxray/gamedata/shaders/gl/portal.ps
/usr/share/openxray/gamedata/shaders/gl/portal.s
/usr/share/openxray/gamedata/shaders/gl/portal.vs
/usr/share/openxray/gamedata/shaders/gl/postprocess.ps
/usr/share/openxray/gamedata/shaders/gl/postprocess.s
/usr/share/openxray/gamedata/shaders/gl/postprocess_cm.ps
/usr/share/openxray/gamedata/shaders/gl/rain_apply_gloss.ps
/usr/share/openxray/gamedata/shaders/gl/rain_apply_gloss_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_apply_gloss_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_apply_normal.ps
/usr/share/openxray/gamedata/shaders/gl/rain_apply_normal_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_apply_normal_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_layer.ps
/usr/share/openxray/gamedata/shaders/gl/rain_patch_normal.ps
/usr/share/openxray/gamedata/shaders/gl/rain_patch_normal_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_patch_normal_new.ps
/usr/share/openxray/gamedata/shaders/gl/rain_patch_normal_new_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_patch_normal_new_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/rain_patch_normal_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/selflight.s
/usr/share/openxray/gamedata/shaders/gl/shadow.h
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_base.ps
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_base.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_base_aref.ps
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_base_aref.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_model.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_model_aref.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_tree.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_tree_aref.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_tree_s.vs
/usr/share/openxray/gamedata/shaders/gl/shadow_direct_tree_s_aref.vs
/usr/share/openxray/gamedata/shaders/gl/shared
/usr/share/openxray/gamedata/shaders/gl/shared/cloudconfig.h
/usr/share/openxray/gamedata/shaders/gl/shared/common.h
/usr/share/openxray/gamedata/shaders/gl/shared/waterconfig.h
/usr/share/openxray/gamedata/shaders/gl/shared/watermove.h
/usr/share/openxray/gamedata/shaders/gl/shared/wmark.h
/usr/share/openxray/gamedata/shaders/gl/simple.ps
/usr/share/openxray/gamedata/shaders/gl/simple_color.ps
/usr/share/openxray/gamedata/shaders/gl/skin.h
/usr/share/openxray/gamedata/shaders/gl/sky2.ps
/usr/share/openxray/gamedata/shaders/gl/sky2.vs
/usr/share/openxray/gamedata/shaders/gl/sload.h
/usr/share/openxray/gamedata/shaders/gl/ssao.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_blur.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_calc.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_calc_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_calc_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_hbao.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_hdao.ps
/usr/share/openxray/gamedata/shaders/gl/ssao_hdao_new.ps
/usr/share/openxray/gamedata/shaders/gl/ssr.h
/usr/share/openxray/gamedata/shaders/gl/stub_default.ps
/usr/share/openxray/gamedata/shaders/gl/stub_default.s
/usr/share/openxray/gamedata/shaders/gl/stub_default.vs
/usr/share/openxray/gamedata/shaders/gl/stub_default_ma.ps
/usr/share/openxray/gamedata/shaders/gl/stub_notransform.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_2uv.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_aa_aa.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_build.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_filter.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_postpr.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_t.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_t_m2.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_t_m4.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_t_ma.vs
/usr/share/openxray/gamedata/shaders/gl/stub_notransform_t_menu.vs
/usr/share/openxray/gamedata/shaders/gl/vert.ps
/usr/share/openxray/gamedata/shaders/gl/vert.vs
/usr/share/openxray/gamedata/shaders/gl/water.ps
/usr/share/openxray/gamedata/shaders/gl/water.vs
/usr/share/openxray/gamedata/shaders/gl/water_soft.ps
/usr/share/openxray/gamedata/shaders/gl/water_soft.vs
/usr/share/openxray/gamedata/shaders/gl/waterd.ps
/usr/share/openxray/gamedata/shaders/gl/waterd.vs
/usr/share/openxray/gamedata/shaders/gl/waterd_soft.ps
/usr/share/openxray/gamedata/shaders/gl/waterd_soft.vs
/usr/share/openxray/gamedata/shaders/gl/wmark.vs
/usr/share/openxray/gamedata/shaders/gl/yuv2rgb.ps
/usr/share/pixmaps/openxray_cop.png
/usr/share/pixmaps/openxray_cs.png
/usr/share/pixmaps/openxray_soc.png

 
ICM