Content of RPM
bsnes-115-49.94.x86_64.rpm :
/usr/bin/bsnes
/usr/lib/.build-id
/usr/lib/.build-id/bb
/usr/lib/.build-id/bb/f4615153de3f679aabd795a7ca72c5b637b006
/usr/share/applications/bsnes.desktop
/usr/share/bsnes
/usr/share/bsnes/Database
/usr/share/bsnes/Database/BSMemory.bml
/usr/share/bsnes/Database/CheatCodes.bml
/usr/share/bsnes/Database/SufamiTurbo.bml
/usr/share/bsnes/Database/SuperFamicom.bml
/usr/share/bsnes/Firmware
/usr/share/bsnes/Shaders
/usr/share/bsnes/Shaders/AANN.shader
/usr/share/bsnes/Shaders/AANN.shader/AANN.fs
/usr/share/bsnes/Shaders/AANN.shader/manifest.bml
/usr/share/bsnes/Shaders/CRT-Geom.shader
/usr/share/bsnes/Shaders/CRT-Geom.shader/crt-geom.fs
/usr/share/bsnes/Shaders/CRT-Geom.shader/crt-geom.vs
/usr/share/bsnes/Shaders/CRT-Geom.shader/curvature.fs
/usr/share/bsnes/Shaders/CRT-Geom.shader/manifest.bml
/usr/share/bsnes/Shaders/CRT-Glow.shader
/usr/share/bsnes/Shaders/CRT-Glow.shader/blur_horiz.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/blur_horiz.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/blur_vert.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/blur_vert.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/gauss_horiz.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/gauss_horiz.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/gauss_vert.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/gauss_vert.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/lanczos_horiz.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/lanczos_horiz.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/linearize.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/linearize.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/manifest.bml
/usr/share/bsnes/Shaders/CRT-Glow.shader/resolve.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/resolve.vs
/usr/share/bsnes/Shaders/CRT-Glow.shader/threshold.fs
/usr/share/bsnes/Shaders/CRT-Glow.shader/threshold.vs
/usr/share/bsnes/Shaders/CRT-Lottes.shader
/usr/share/bsnes/Shaders/CRT-Lottes.shader/bloompass.fs
/usr/share/bsnes/Shaders/CRT-Lottes.shader/bloompass.vs
/usr/share/bsnes/Shaders/CRT-Lottes.shader/manifest.bml
/usr/share/bsnes/Shaders/CRT-Lottes.shader/scanpass.fs
/usr/share/bsnes/Shaders/CRT-Lottes.shader/scanpass.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader
/usr/share/bsnes/Shaders/CRT-Royale.shader/bloom-approx.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/bloom-approx.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/bloom-horizontal-reconstitute.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/bloom-horizontal-reconstitute.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/bloom-vertical.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/bloom-vertical.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/blur9fast-horizontal.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/blur9fast-horizontal.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/blur9fast-vertical.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/blur9fast-vertical.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/brightpass.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/brightpass.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/first-pass-linearize-crt-gamma-bob-fields.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/first-pass-linearize-crt-gamma-bob-fields.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/geometry-aa-last-pass.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/geometry-aa-last-pass.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/manifest.bml
/usr/share/bsnes/Shaders/CRT-Royale.shader/mask-resize-horizontal.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/mask-resize-horizontal.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/mask-resize-vertical.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/mask-resize-vertical.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/scanlines-horizontal-apply-mask.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/scanlines-horizontal-apply-mask.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/scanlines-vertical-interlacing.fs
/usr/share/bsnes/Shaders/CRT-Royale.shader/scanlines-vertical-interlacing.vs
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearApertureGrille15Wide8And5d5Spacing.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMask.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskEDP.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskEDPResizeTo64.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskResizeTo64.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
/usr/share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
/usr/share/bsnes/Shaders/GTU.shader
/usr/share/bsnes/Shaders/GTU.shader/GTU-pass1.fs
/usr/share/bsnes/Shaders/GTU.shader/GTU-pass2.fs
/usr/share/bsnes/Shaders/GTU.shader/GTU-pass2.vs
/usr/share/bsnes/Shaders/GTU.shader/GTU-pass3.fs
/usr/share/bsnes/Shaders/GTU.shader/GTU-pass4.fs
/usr/share/bsnes/Shaders/GTU.shader/GTU-pass4.vs
/usr/share/bsnes/Shaders/GTU.shader/manifest.bml
/usr/share/bsnes/Shaders/LCD-cgwg.shader
/usr/share/bsnes/Shaders/LCD-cgwg.shader/lcd-grid.fs
/usr/share/bsnes/Shaders/LCD-cgwg.shader/manifest.bml
/usr/share/bsnes/Shaders/LCD-cgwg.shader/motion-blur.fs
/usr/share/bsnes/Shaders/MDAPT-Dedithering.shader
/usr/share/bsnes/Shaders/MDAPT-Dedithering.shader/manifest.bml
/usr/share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass1.fs
/usr/share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass2.fs
/usr/share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass3.fs
/usr/share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass4.fs
/usr/share/bsnes/Shaders/NTSC-MAME.shader
/usr/share/bsnes/Shaders/NTSC-MAME.shader/mame-ntsc.fs
/usr/share/bsnes/Shaders/NTSC-MAME.shader/mame-ntsc.vs
/usr/share/bsnes/Shaders/NTSC-MAME.shader/mame-postproc.fs
/usr/share/bsnes/Shaders/NTSC-MAME.shader/mame-postproc.vs
/usr/share/bsnes/Shaders/NTSC-MAME.shader/manifest.bml
/usr/share/bsnes/Shaders/NTSC.shader
/usr/share/bsnes/Shaders/NTSC.shader/gaussian-scanlines.fs
/usr/share/bsnes/Shaders/NTSC.shader/manifest.bml
/usr/share/bsnes/Shaders/NTSC.shader/ntsc-pass1.fs
/usr/share/bsnes/Shaders/NTSC.shader/ntsc-pass2.fs
/usr/share/bsnes/Shaders/PAL-Composite.shader
/usr/share/bsnes/Shaders/PAL-Composite.shader/manifest.bml
/usr/share/bsnes/Shaders/PAL-Composite.shader/pal-r57shell.fs
/usr/share/bsnes/Shaders/Pixellate.shader
/usr/share/bsnes/Shaders/Pixellate.shader/manifest.bml
/usr/share/bsnes/Shaders/Pixellate.shader/pixellate.fs
/usr/share/bsnes/Shaders/Retro.shader
/usr/share/bsnes/Shaders/Retro.shader/gamma.fs
/usr/share/bsnes/Shaders/Retro.shader/manifest.bml
/usr/share/bsnes/Shaders/Retro.shader/retro.fs
/usr/share/bsnes/Shaders/ScaleFX.shader
/usr/share/bsnes/Shaders/ScaleFX.shader/advanced-aa.fs
/usr/share/bsnes/Shaders/ScaleFX.shader/advanced-aa.vs
/usr/share/bsnes/Shaders/ScaleFX.shader/manifest.bml
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass0.fs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass0.vs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass1.fs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass1.vs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass2.fs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass2.vs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass3.fs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass3.vs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass4.fs
/usr/share/bsnes/Shaders/ScaleFX.shader/scalefx-pass4.vs
/usr/share/bsnes/Shaders/Sharp-Bilinear.shader
/usr/share/bsnes/Shaders/Sharp-Bilinear.shader/manifest.bml
/usr/share/bsnes/Shaders/Sharp-Bilinear.shader/sharp-bilinear.fs
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader/custom-jinc2-sharper.fs
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader/manifest.bml
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass0.fs
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass1.fs
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass2.fs
/usr/share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass2.vs
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader/custom-jinc2-sharper.fs
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader/manifest.bml
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass0.fs
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass1.fs
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass2.fs
/usr/share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass3.fs
/usr/share/bsnes/Shaders/xBRZ.shader
/usr/share/bsnes/Shaders/xBRZ.shader/fxaa.fs
/usr/share/bsnes/Shaders/xBRZ.shader/manifest.bml
/usr/share/bsnes/Shaders/xBRZ.shader/xBRZ-Freescale-p0.fs
/usr/share/bsnes/Shaders/xBRZ.shader/xBRZ-Freescale-p1.fs
/usr/share/icons/hicolor/256x256/apps/bsnes.png