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Content of RPM liblcf0-devel-0.6.2-2024.6.1.x86_64.rpm :
/usr/include/liblcf
/usr/include/liblcf/command_codes.h
/usr/include/liblcf/data.h
/usr/include/liblcf/encoder.h
/usr/include/liblcf/enum_tags.h
/usr/include/liblcf/flag_set.h
/usr/include/liblcf/fwd_struct_impl.h
/usr/include/liblcf/ini.h
/usr/include/liblcf/inireader.h
/usr/include/liblcf/lcf_options.h
/usr/include/liblcf/lcf_saveopt.h
/usr/include/liblcf/ldb_chunks.h
/usr/include/liblcf/ldb_reader.h
/usr/include/liblcf/ldb_terrain_flags.h
/usr/include/liblcf/ldb_trooppagecondition_flags.h
/usr/include/liblcf/lmt_chunks.h
/usr/include/liblcf/lmt_reader.h
/usr/include/liblcf/lmu_chunks.h
/usr/include/liblcf/lmu_eventpagecondition_flags.h
/usr/include/liblcf/lmu_reader.h
/usr/include/liblcf/lsd_chunks.h
/usr/include/liblcf/lsd_reader.h
/usr/include/liblcf/lsd_savepicture_flags.h
/usr/include/liblcf/reader_lcf.h
/usr/include/liblcf/reader_struct.h
/usr/include/liblcf/reader_struct_impl.h
/usr/include/liblcf/reader_util.h
/usr/include/liblcf/reader_xml.h
/usr/include/liblcf/rpg_actor.h
/usr/include/liblcf/rpg_animation.h
/usr/include/liblcf/rpg_animationcelldata.h
/usr/include/liblcf/rpg_animationframe.h
/usr/include/liblcf/rpg_animationtiming.h
/usr/include/liblcf/rpg_attribute.h
/usr/include/liblcf/rpg_battlecommand.h
/usr/include/liblcf/rpg_battlecommands.h
/usr/include/liblcf/rpg_battleranimation.h
/usr/include/liblcf/rpg_battleranimationdata.h
/usr/include/liblcf/rpg_battleranimationextension.h
/usr/include/liblcf/rpg_chipset.h
/usr/include/liblcf/rpg_class.h
/usr/include/liblcf/rpg_commonevent.h
/usr/include/liblcf/rpg_database.h
/usr/include/liblcf/rpg_encounter.h
/usr/include/liblcf/rpg_enemy.h
/usr/include/liblcf/rpg_enemyaction.h
/usr/include/liblcf/rpg_equipment.h
/usr/include/liblcf/rpg_event.h
/usr/include/liblcf/rpg_eventcommand.h
/usr/include/liblcf/rpg_eventpage.h
/usr/include/liblcf/rpg_eventpagecondition.h
/usr/include/liblcf/rpg_item.h
/usr/include/liblcf/rpg_itemanimation.h
/usr/include/liblcf/rpg_learning.h
/usr/include/liblcf/rpg_map.h
/usr/include/liblcf/rpg_mapinfo.h
/usr/include/liblcf/rpg_movecommand.h
/usr/include/liblcf/rpg_moveroute.h
/usr/include/liblcf/rpg_music.h
/usr/include/liblcf/rpg_parameters.h
/usr/include/liblcf/rpg_rect.h
/usr/include/liblcf/rpg_save.h
/usr/include/liblcf/rpg_saveactor.h
/usr/include/liblcf/rpg_savecommonevent.h
/usr/include/liblcf/rpg_saveeasyrpgdata.h
/usr/include/liblcf/rpg_saveeventexecframe.h
/usr/include/liblcf/rpg_saveeventexecstate.h
/usr/include/liblcf/rpg_saveinventory.h
/usr/include/liblcf/rpg_savemapevent.h
/usr/include/liblcf/rpg_savemapeventbase.h
/usr/include/liblcf/rpg_savemapinfo.h
/usr/include/liblcf/rpg_savepanorama.h
/usr/include/liblcf/rpg_savepartylocation.h
/usr/include/liblcf/rpg_savepicture.h
/usr/include/liblcf/rpg_savescreen.h
/usr/include/liblcf/rpg_savesystem.h
/usr/include/liblcf/rpg_savetarget.h
/usr/include/liblcf/rpg_savetitle.h
/usr/include/liblcf/rpg_savevehiclelocation.h
/usr/include/liblcf/rpg_skill.h
/usr/include/liblcf/rpg_sound.h
/usr/include/liblcf/rpg_start.h
/usr/include/liblcf/rpg_state.h
/usr/include/liblcf/rpg_switch.h
/usr/include/liblcf/rpg_system.h
/usr/include/liblcf/rpg_terms.h
/usr/include/liblcf/rpg_terrain.h
/usr/include/liblcf/rpg_testbattler.h
/usr/include/liblcf/rpg_treemap.h
/usr/include/liblcf/rpg_troop.h
/usr/include/liblcf/rpg_troopmember.h
/usr/include/liblcf/rpg_trooppage.h
/usr/include/liblcf/rpg_trooppagecondition.h
/usr/include/liblcf/rpg_variable.h
/usr/include/liblcf/scope_guard.h
/usr/include/liblcf/writer_lcf.h
/usr/include/liblcf/writer_xml.h
/usr/lib64/cmake
/usr/lib64/cmake/liblcf
/usr/lib64/cmake/liblcf/FindEXPAT.cmake
/usr/lib64/cmake/liblcf/FindICU.cmake
/usr/lib64/cmake/liblcf/liblcf-config.cmake
/usr/lib64/liblcf.so
/usr/lib64/pkgconfig/liblcf.pc

 
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