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irrlicht-devel rpm build for : OpenSuSE 12.X. For other distributions click irrlicht-devel.

Name : irrlicht-devel
Version : 1.8 Vendor : obs://build_opensuse_org/games
Release : 2.1 Date : 2013-02-19 07:56:01
Group : Development/Libraries/C and C++ Source RPM : irrlicht-1.8-2.1.src.rpm
Size : 1.34 MB
Packager : (none)
Summary : Development headers and libraries for irrlicht
Description :
Development headers and libraries for irrlicht.

The Irrlicht Engine is an open source high performance realtime 3D engine
written and usable in C++ and also available for .NET languages. It is
completely cross-platform, using D3D, OpenGL and its own software renderer,
and has all of the state-of-the-art features which can be found in
commercial 3d engines.

RPM found in directory: /packages/linux-pbone/ftp5.gwdg.de/pub/opensuse/repositories/science/openSUSE_12.3/i586

Content of RPM  Changelog  Provides Requires

Hmm ... It's impossible ;-) This RPM doesn't exist on any FTP server

Provides :
irrlicht-devel
irrlicht-devel(x86-32)

Requires :
libIrrlicht1_8 = 1.8
rpmlib(CompressedFileNames) <= 3.0.4-1
libpng-devel
libjpeg-devel
rpmlib(PayloadIsLzma) <= 4.4.6-1
xorg-x11-devel
Mesa-devel
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
xorg-x11-libX11-devel
zlib-devel


Content of RPM :
/usr/include/irrlicht
/usr/include/irrlicht/CDynamicMeshBuffer.h
/usr/include/irrlicht/CIndexBuffer.h
/usr/include/irrlicht/CMeshBuffer.h
/usr/include/irrlicht/CVertexBuffer.h
/usr/include/irrlicht/EAttributes.h
/usr/include/irrlicht/ECullingTypes.h
/usr/include/irrlicht/EDebugSceneTypes.h
/usr/include/irrlicht/EDeviceTypes.h
/usr/include/irrlicht/EDriverFeatures.h
/usr/include/irrlicht/EDriverTypes.h
/usr/include/irrlicht/EGUIAlignment.h
/usr/include/irrlicht/EGUIElementTypes.h
/usr/include/irrlicht/EHardwareBufferFlags.h
/usr/include/irrlicht/EMaterialFlags.h
/usr/include/irrlicht/EMaterialTypes.h
/usr/include/irrlicht/EMeshWriterEnums.h
/usr/include/irrlicht/EMessageBoxFlags.h
/usr/include/irrlicht/EPrimitiveTypes.h
/usr/include/irrlicht/ESceneNodeAnimatorTypes.h
/usr/include/irrlicht/ESceneNodeTypes.h
/usr/include/irrlicht/EShaderTypes.h
/usr/include/irrlicht/ETerrainElements.h
/usr/include/irrlicht/IAnimatedMesh.h
/usr/include/irrlicht/IAnimatedMeshMD2.h
/usr/include/irrlicht/IAnimatedMeshMD3.h
/usr/include/irrlicht/IAnimatedMeshSceneNode.h
/usr/include/irrlicht/IAttributeExchangingObject.h
/usr/include/irrlicht/IAttributes.h
/usr/include/irrlicht/IBillboardSceneNode.h
There is 156 files more in these RPM.

 
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