Name : ghc-amazonka-gamelift
| |
Version : 1.4.3
| Vendor : obs://build_opensuse_org/devel:languages:haskell
|
Release : 2.21
| Date : 2018-01-23 21:52:33
|
Group : Development/Languages/Other
| Source RPM : ghc-amazonka-gamelift-1.4.3-2.21.src.rpm
|
Size : 9.06 MB
| |
Packager : (none)
| |
Summary : Amazon GameLift SDK
|
Description :
Amazon GameLift Service Welcome to the /Amazon GameLift API Reference/. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. For more information about the GameLift service, including a feature overview, getting started guide, and tutorial, see the accompanying < http://docs.aws.amazon.com/gamelift/latest/developerguide/ Amazon GameLift Developer Guide>. This reference describes the low-level service API for GameLift. You can call this API directly or use the < https://aws.amazon.com/tools/ AWS SDK> for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the < https://aws.amazon.com/cli/ AWS command-line interface> (CLI) tool, which includes commands for GameLift. For administrative actions, you can use the Amazon GameLift console. __Managing Game and Player Sessions Through GameLift__ Call these actions from your game clients and/or services to create and manage multiplayer game sessions. - __Game sessions__ - < CreateGameSession> - < DescribeGameSessions> - < DescribeGameSessionDetails> - < UpdateGameSession> - __Player sessions__ - < CreatePlayerSession> - < CreatePlayerSessions> - < DescribePlayerSessions> - __Other actions:__ - < GetGameSessionLogUrl> __Setting Up Game Servers__ Use these administrative actions to configure GameLift to host your game servers. When configuring GameLift, you\'ll need to (1) configure a build for your game and provide build files, and (2) set up one or more fleets to host game sessions. - __Build actions:__ - < ListBuilds> - < CreateBuild> - < DescribeBuild> - < UpdateBuild> - < DeleteBuild> - < RequestUploadCredentials> - __Fleet actions:__ - < ListFleets> - < CreateFleet> - Describe fleet actions: - < DescribeFleetAttributes> - < DescribeFleetCapacity> - < DescribeFleetPortSettings> - < DescribeFleetUtilization> - < DescribeEC2InstanceLimits> - < DescribeFleetEvents> - Update fleet actions: - < UpdateFleetAttributes> - < UpdateFleetCapacity> - < UpdateFleetPortSettings> - < DeleteFleet> - __Alias actions:__ - < ListAliases> - < CreateAlias> - < DescribeAlias> - < UpdateAlias> - < DeleteAlias> - < ResolveAlias> - __Scaling policy actions:__ - < PutScalingPolicy> - < DescribeScalingPolicies> - < DeleteScalingPolicy>
The types from this library are intended to be used with < http://hackage.haskell.org/package/amazonka amazonka>, which provides mechanisms for specifying AuthN/AuthZ information and sending requests.
Use of lenses is required for constructing and manipulating types. This is due to the amount of nesting of AWS types and transparency regarding de/serialisation into more palatable Haskell values. The provided lenses should be compatible with any of the major lens libraries such as < http://hackage.haskell.org/package/lens lens> or < http://hackage.haskell.org/package/lens-family-core lens-family-core>.
See \"Network.AWS.GameLift\" or < https://aws.amazon.com/documentation/ the AWS Documentation> to get started.
|
RPM found in directory: /packages/linux-pbone/ftp5.gwdg.de/pub/opensuse/repositories/devel:/languages:/haskell:/lts:/7/openSUSE_Leap_42.2/x86_64 |
Hmm ... It's impossible ;-) This RPM doesn't exist on any FTP server
Provides :
ghc-amazonka-gamelift
ghc-amazonka-gamelift(x86-64)
libHSamazonka-gamelift-1.4.3-CKLYrBXj96H5qOT0eKfwiu-ghc8.0.1.so()(64bit)
Requires :