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irrlicht-devel rpm build for : OpenSuSE 13.X. For other distributions click irrlicht-devel.

Name : irrlicht-devel
Version : 1.8.4 Vendor : obs://build_opensuse_org/home:-miska-:pidrive
Release : 10.1 Date : 2018-02-28 14:32:52
Group : Development/Libraries/C and C++ Source RPM : irrlicht-1.8.4-10.1.src.rpm
Size : 1.34 MB
Packager : (none)
Summary : Development headers and libraries for irrlicht
Description :
Development headers and libraries for irrlicht.

The Irrlicht Engine is a realtime 3D engine written and usable in C++
and also available for .NET languages. It is using Direct3D, OpenGL
and its own software renderer, and has features which can be found in
commercial 3D engines.

RPM found in directory: /packages/linux-pbone/ftp5.gwdg.de/pub/opensuse/repositories/home:/-miska-:/pidrive/openSUSE_13.2/i586

Content of RPM  Changelog  Provides Requires

Hmm ... It's impossible ;-) This RPM doesn't exist on any FTP server

Provides :
irrlicht-devel
irrlicht-devel(x86-32)

Requires :
rpmlib(CompressedFileNames) <= 3.0.4-1
libstdc++-devel
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
libIrrlicht1_8 = 1.8.4
rpmlib(PartialHardlinkSets) <= 4.0.4-1
rpmlib(PayloadIsLzma) <= 4.4.6-1


Content of RPM :
/usr/include/irrlicht
/usr/include/irrlicht/CDynamicMeshBuffer.h
/usr/include/irrlicht/CIndexBuffer.h
/usr/include/irrlicht/CMeshBuffer.h
/usr/include/irrlicht/CVertexBuffer.h
/usr/include/irrlicht/EAttributes.h
/usr/include/irrlicht/ECullingTypes.h
/usr/include/irrlicht/EDebugSceneTypes.h
/usr/include/irrlicht/EDeviceTypes.h
/usr/include/irrlicht/EDriverFeatures.h
/usr/include/irrlicht/EDriverTypes.h
/usr/include/irrlicht/EGUIAlignment.h
/usr/include/irrlicht/EGUIElementTypes.h
/usr/include/irrlicht/EHardwareBufferFlags.h
/usr/include/irrlicht/EMaterialFlags.h
/usr/include/irrlicht/EMaterialTypes.h
/usr/include/irrlicht/EMeshWriterEnums.h
/usr/include/irrlicht/EMessageBoxFlags.h
/usr/include/irrlicht/EPrimitiveTypes.h
/usr/include/irrlicht/ESceneNodeAnimatorTypes.h
/usr/include/irrlicht/ESceneNodeTypes.h
/usr/include/irrlicht/EShaderTypes.h
/usr/include/irrlicht/ETerrainElements.h
/usr/include/irrlicht/IAnimatedMesh.h
/usr/include/irrlicht/IAnimatedMeshMD2.h
/usr/include/irrlicht/IAnimatedMeshMD3.h
/usr/include/irrlicht/IAnimatedMeshSceneNode.h
/usr/include/irrlicht/IAttributeExchangingObject.h
/usr/include/irrlicht/IAttributes.h
/usr/include/irrlicht/IBillboardSceneNode.h
There is 156 files more in these RPM.

 
ICM