Name : gimp-normalmap
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Version : 1.0.1
| Vendor : PLD
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Release : 2
| Date : 2005-01-25 04:01:29
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Group : X11/Applications/Graphics
| Source RPM : gimp-normalmap-1.0.1-2.src.rpm
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Size : 0.05 MB
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Packager : PLD bug tracking system ( http://bugs_pld_org_pl/ )
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Summary : GIMP normalmap plugin
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Description :
This plugin for GIMP allows you to convert images into RGB normal maps for use in per-pixel lighting applications. The goal is to completely clone NVIDIA\'s Photoshop plugin, with a few new useful features.
Features: - Filters. These include the filters found in the NVIDIA plugin (4 sample, 3x3, 5x5, 7x7 and 9x9) with the addition of a 3x3 Sobel and Prewitt edge detection filter (yields the best results IMO). - Post-filtering normal scaling - Wrap mode. This allows the filters to wrap around the image. Useful for creating normalmaps from a tiling bumpmap. - Height source. Use an average of the RGB components or the alpha channel as the height source in the generation of the normals. - Alpha result. For RGBA images, the alpha channel can either remain unchanged, have the height used to generate the normal written to it, or be replaced by either 0 or 1. - Conversion options including \"Normalize only\" for renormalizing bumpmaps. - DU/DV map creation (8 and 16 bit, signed or unsigned) - Dynamic 2D preview in the interactive dialog. - Dynamic 3D preview window unsing OpenGL to view the normalmap applied to a lit primitive
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RPM found in directory: /vol/rzm3/linux-pld/dists/ac/ready/i386 |