Name : libretro-gambatte
| |
Version : 0
| Vendor : Fedora Project
|
Release : 0.7.20210325gitd7adc32.fc35
| Date : 2021-07-22 17:52:17
|
Group : Unspecified
| Source RPM : libretro-gambatte-0-0.7.20210325gitd7adc32.fc35.src.rpm
|
Size : 0.37 MB
| |
Packager : Fedora Project
| |
Summary : Libretro implementation of libgambatte
|
Description :
Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts.
The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech\'s Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl).
The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X.
The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable).
|
RPM found in directory: /packages/linux-pbone/archive.fedoraproject.org/fedora/linux/releases/35/Everything/x86_64/os/Packages/l |