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blockout2 rpm build for : openSUSE Leap 15. For other distributions click blockout2.

Name : blockout2
Version : 2.5 Vendor : Gamepuzzles
Release : lp150.74.1 Date : 2023-04-26 23:26:00
Group : Amusements/Toys/Other Source RPM : blockout2-2.5-lp150.74.1.src.rpm
Size : 4.56 MB
Packager : Alessandro de Oliveira Faria (A_K_A CABELO) < alessadrofaria_netitec_com_br>
Summary : BlockOut II is an adaptation of the original Blockout DOS game edited by California Dreams in 1989
Description :
BlockOut® II is a free adaptation of the original BlockOut® DOS game edited by California Dreams in 1989. BlockOut® II has the same features than the original game with few graphic improvements. The game has been designed to reproduce the original game kinematics as accurately as possible. The score calculation is also nearly similar to the original. BlockOut® II also features an online score database where you can upload your high-scores with their replays and get various statistics. The score registering system also includes an efficient fake score detection.

RPM found in directory: /packages/linux-pbone/ftp5.gwdg.de/pub/opensuse/repositories/home:/cabelo/openSUSE_Leap_15.0/x86_64

Content of RPM  Changelog  Provides Requires

Download
ftp.icm.edu.pl  blockout2-2.5-lp150.74.1.x86_64.rpm
     

Provides :
blockout2
blockout2(x86-64)

Requires :
/bin/sh
/bin/sh
Mesa-libGL1
alsa
libGL.so.1()(64bit)
libGLU.so.1()(64bit)
libGLU1
libSDL-1.2.so.0()(64bit)
libSDL_image-1_2-0
libSDL_mixer-1.2.so.0()(64bit)
libSDL_mixer-1_2-0
libSDL_sound-1_0-1
libc.so.6()(64bit)
libc.so.6(GLIBC_2.14)(64bit)
libc.so.6(GLIBC_2.2.5)(64bit)
libgcc_s.so.1()(64bit)
libgcc_s.so.1(GCC_3.0)(64bit)
libm.so.6()(64bit)
libm.so.6(GLIBC_2.2.5)(64bit)
libpthread.so.0()(64bit)
libpthread.so.0(GLIBC_2.2.5)(64bit)
libstdc++.so.6()(64bit)
libstdc++.so.6(CXXABI_1.3)(64bit)
libstdc++.so.6(CXXABI_1.3.9)(64bit)
libstdc++.so.6(GLIBCXX_3.4)(64bit)
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
rpmlib(PayloadIsXz) <= 5.2-1


Content of RPM :
/usr/bin/blockout
/usr/local/games/blockout
/usr/local/games/blockout/images
/usr/local/games/blockout/images/background.png
/usr/local/games/blockout/images/background2.png
/usr/local/games/blockout/images/background3.png
/usr/local/games/blockout/images/font.png
/usr/local/games/blockout/images/gameover.png
/usr/local/games/blockout/images/gameovera.png
/usr/local/games/blockout/images/marble.png
/usr/local/games/blockout/images/marbleg.png
/usr/local/games/blockout/images/menuback.png
/usr/local/games/blockout/images/menucredits.png
/usr/local/games/blockout/images/menufont.png
/usr/local/games/blockout/images/menufont2.png
/usr/local/games/blockout/images/menupit.png
/usr/local/games/blockout/images/online.png
/usr/local/games/blockout/images/onlinea.png
/usr/local/games/blockout/images/spark.png
/usr/local/games/blockout/images/sparka.png
/usr/local/games/blockout/images/sprites.png
/usr/local/games/blockout/images/spritesa.png
/usr/local/games/blockout/images/star_crystal_grid.png
/usr/local/games/blockout/sounds
/usr/local/games/blockout/sounds/blub.wav
/usr/local/games/blockout/sounds/empty.wav
/usr/local/games/blockout/sounds/empty2.wav
/usr/local/games/blockout/sounds/hit.wav
/usr/local/games/blockout/sounds/level.wav
/usr/local/games/blockout/sounds/level2.wav
There is 7 files more in these RPM.

 
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