Name : rottexpr
| |
Version : 0.01
| Vendor : obs://build_opensuse_org/home:mnhauke
|
Release : lp154.2.3
| Date : 2024-02-12 20:52:26
|
Group : Amusements/Games/3D/Shoot
| Source RPM : rottexpr-0.01-lp154.2.3.src.rpm
|
Size : 3.92 MB
| |
Packager : https://www_suse_com/
| |
Summary : SDL2 port of the Rise of the Triad engine
|
Description :
The package is based off icculus Rise of the Triad source port.
This source port of Rise of the Triad features the following: * Now runs off of SDL2! * Support for resolutions from 320x200 all the way to 3840x2160 * Adaptive HUD positioning (no more status bar being off to the side) * HUD scaling (HUD scaling for bottomless HUD coming later) * Support for bordered and borderless windowed modes
New gameplay options: * Blitzguards being outfitted with any weapon from the missile/magic weapon arsenal! Yes, that means Blitzguards can use excalibats too! * You can now pick up ammo from dropped missile weapons! * A special respawning enemy game mode called ZomROTT, where you have to gib your enemies to keep them from coming back! * Toggleable Auto Aim * Auto Aim for Missile Weapons * ...and more
The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
NOTE: To play Rise of the Triad with rottexpr you need the original game files!
|
RPM found in directory: /packages/linux-pbone/ftp5.gwdg.de/pub/opensuse/repositories/home:/mnhauke:/games/15.4/x86_64 |