Name : libOgreRTShaderSystem1_9_0
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Version : 1.9.0
| Vendor : openSUSE
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Release : bp154.1.42
| Date : 2022-05-09 12:48:02
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Group : System/Libraries
| Source RPM : ogre-1.9.0-bp154.1.42.src.rpm
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Size : 1.04 MB
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Packager : https://bugs_opensuse_org
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Summary : Ogre Runtime Shader System
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Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
This component is used to generate shaders on the fly, based on object material properties, scene setup and other user definitions.
* Runtime shader generation synchronized with scene state. Each time scene settings change, a new set of shaders is generated. * Full FFP (Fixed Function Pipeline) emulation. This feature is most useful combined with render system that does not provide any FFP functionality (OpenGL ES 2.0, D3D10, D3D11, etc.). * Shader language independent interface: the logic representation of the shader programs is completely independent from the target shader language. * Pluggable interface allows extending the target shader languages set and adding new shader-based effects to the system in a seamless way. Each effect code will be automatically combined with the rest of the shader code. * Automatic vertex shader compacting mechanism: no more compacting variables by hand. In case the amount of used vertex shader output registers exceeds the maximum allowed (12 to 32, depending on D3DPSHADERCAPS2_0.NumTemps(external link)), a compacting algorithm packs the vertex shader outputs and adds unpack code in the fragment shader side. * Material script support, for both export and import.
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RPM found in directory: /packages/linux-pbone/ftp5.gwdg.de/pub/opensuse/repositories/openSUSE:/Backports:/SLE-15-SP4/standard/x86_64 |