Changelog for
quakespasm-admod-0.92.2-lp151.46.1.x86_64.rpm :
* Sun Aug 05 2018 mardnhAATTgmx.de- Update to version 0.93.1
* Fixed a fog regression which was introduced in 0.93.0.
* Fixed a crash (buffer overflow) with invalid vis data.
* Fixed buttons crushing players in 64-bit builds.
* Change controller movement to use cubic easing by default; added \"joy_exponent_move\" cvar.
* config.cfg is no longer written in case of a Sys_Error.
* Fixed Opus encoded cd tracks not being recognized as ripped tracks.
* Update the third-party libraries. Other fixes/cleanups.- Update to version 0.93.0
* Raise default \"joy_deadzone_trigger\" cvar to 0.2.
* Raise console buffer size to 1MB.
* Raise MAX_STATIC_ENTITIES from 512 to 4096.
* Raise MAX_STACK_DEPTH from 32 to 64.
* Raise command buffer size from 8K to 256K to support large configs.
* Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
* Remove \"Loadgame buffer overflow\" limit, which could happen when loading DP or QSS saves.
* Adjust \"exceeds standard limit of\" debug warnings to include the actual QS limit.
* Change \"game\" command to now exec quake.rc.
* Change \"games\" / \"mods\" commands to list all subdirectories.
* Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
* Alpha-masked model support. (MF_HOLEY: 0x4000).
* Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.
* Change default screenshot format to png. The \'screenshot\' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.
* Revert \"always run\" changes from 0.85.9 and move the QuakeSpasm customizations to a new \"cl_alwaysrun\" cvar: Set to 1 in order to scale forward/side/up speed by \"cl_movespeedkey\" (usually 2), and to make \"speedkey\" act as \"slowkey\".
* Change \"always run\" menu option to offer three choices: - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
* New \"r_scale\" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
* New \"r_viewmodel_quake\" cvar. Set to 1 for WinQuake gun position (from MarkV).
* New \"find\" / \"apropos\" command, searches for commands/cvar names for the given substring (from Spike).
* New \"randmap\" command for loading a random map.
* New \"gl_cshiftpercent_contents\", \"gl_cshiftpercent_damage\", \"gl_cshiftpercent_bonus\", \"gl_cshiftpercent_powerup\" cvars for tuning the strength of specic view blends.
* GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering.
* Fix macOS startup delay (avoid calling gethostbyname() for \".local\" hostnames).
* Fix memory corruption in PF_lightstyle with out of bounds lightstyles.
* Fix crash in BoundPoly with polygons extending beyond +/-9999.
* Fix QS window to stay on the current monitor when changing video modes (SDL2 only).
* Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function.
* Fix for maps with empty strings for vector keys (e.g. \"origin\"); don\'t read uninitialized memory.
* Support for Open Watcom compiler.
* Update the third-party libraries.
* Tue Jun 27 2017 luke.nukem.jonesAATTgmail.com- Fix broken appdata xml
* Fri Feb 24 2017 rpmAATTfthiessen.de- Update to 0.92.1
* Fixed large menu scale factors (was broken in 0.92.0)
* Fixed PAUSE key (was broken in 0.92.0)- Fixed build on Leap 42.1 (appdata directory)
* Fri Feb 10 2017 luke.nukem.jonesAATTgmail.com- Add appdata.xml
* Sat Jul 30 2016 jengelhAATTinai.de- Update License and description field
* Tue Jul 19 2016 rpmAATTfthiessen.de- Fixed file-contains-date-and-time rpmlint error.
* Mon Jul 18 2016 luke.nukem.jonesAATTgmail.com- Update to v0.92.0
* Fri Jul 15 2016 luke.nukem.jonesAATTgmail.com- Prepare packaging for inclusion in Factory